National Repository of Grey Literature 13 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Development of Multi-Platform Game Using Soft Body Elements
Basovník, Tomáš ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
The goal of this bachelor's thesis is to describe the process of game development, subsequently propose a two dimensional game using soft body objects as a fun game element and to implement it using appropriate tools to ensure its functionality across platforms. The problem with multiplatform is solved by creating HTML5 game in the application Construct~2 and its subsequent compilation by the tool Intel XDK for mobile platforms (iOS, Android) which Construct 2 application does not support directly. The behavior of the soft body objects is described by two models suitable for the proposed  game and their modifications. The basic model uses to keep the body together only the properties of springs (Spring-mass), the advanced model uses extra pressure forces (Pressure soft body). Overall, the procedure used succesfuly managed to put into operation and test the game on seven platforms, both on desktop (Windows 7 and 8.1, Mac OS X, Linux) and mobile (Android, iOS, Windows Phone), in addition the game also works in web browsers. Tests releaved, that this more advanced model of soft body objects is more stable and exhibits fewer errors. Ultimately, however, was used a modified version of the basic model, which better suit the desired design characteristics of the game. The contribution of this bachelor's thesis is to describe and show some possibilities, that the developer has in creating multiplatform  games and also create a fun game element using soft body objects and suitably chosen model.
Network Game: Destroy the Submarine
Kudrna, Jiří ; Řezníček, Ivo (referee) ; Szőke, Igor (advisor)
The bachelor´s thesis describes the design and the implementation of the 2D network game "Destroy the submarine". In this game each player controls his submarine and tries to destroy the submarines of his opponents. The game can be played by more players via the computer network or on one PC. The application is developed in the C++ programming language with the help of the Qt framework. It is a multi-platform application.
.NET MAUI Multiplatform User Interface for Kimai
Špavor, Dávid ; Pluskal, Jan (referee) ; Dolejška, Daniel (advisor)
Hlavný cieľ tejto diplomovej práce je vytvoriť multiplatformnú aplikáciu na sledovanie času v .NET MAUI, ktorá bude využívať open-source nástroj Kimai. Táto aplikácia ma za účel zjednodušiť a zefektívniť používanie nástroja Kimai. Ďalším cieľom je poskytnúť súbor vývojových prístupov v rámci .NET MAUI, ktoré môžu byť aplikované na iné aplikácie vyvíjané na tomto frameworku. Na začiatku bola diskutovaná problematika multiplatformného vývoja, dizajnu užívateľských rozhraní a systému Kimai. Následne bol vytvorený interaktívny návrh aplikácie, ktorý bol testovaný a iteratívne vylepšovaný. Boli porovnané architektonické prístupy v rámci .NET MAUI a následne bola aplikácia implementovaná. Na konci bola aplikácia zverejnená a testovaná na reálnom publiku. Výsledkom je multiplatformná open-source aplikácia s názvom MAUI for Kimai, ktorá je plne podporovaná na Android a Windows platformách a experimentálne funkčná na Mac a iOS platformách. Implementačné prístupy tejto aplikácie môžu byť aplikované na iné aplikácie vyvijané v .NET MAUI. Táto aplikácia získala ohlas Kimai komunity, ktorá ocenila, že vďaka tejto aplikácii bude možné využívať nástroj Kimai jednoduchšie a efektívnejšie na desktopovej a mobilnej platforme.
Multi-platform environment for mobile-game development
Vacula, Ivan ; Bednárek, David (advisor) ; Ježek, Pavel (referee)
Title: Multi-platform environment for mobile-game development Author: Ivan Vacula Department: Department of Software Engineering Supervisor: RNDr. David Bednárek, Ph.D. Supervisor's e-mail address: bednarek@ksi.mff.cuni.cz Abstract: Smart mobile devices are getting more and more popular these days. But there comes a problem with their expansion as well. Mobile operating systems differ from each other, as do mobile devices themselves, so development across multiple platforms is not simple. Situation is even worse when it comes to games. These need to use limited resources of a mobile device as much as possible, taking into account quick response to user actions, graphical execution et cetera. The first goal of this thesis is to compare existing solutions for multi-platform mobile game development. The second goal is to design a new system. This system must ensure targeting of multiple platforms during mobile game development. Included in this thesis is implementation of the system on two vastly different operating systems as well as implementation of a demonstration game. Keywords: multi-platform, mobile, smartphone, game, development
Terra-Settler Space Real-Time Strategy
Meduna, Lukáš ; Pilát, Martin (advisor) ; Ježek, Pavel (referee)
Terra-Settler is a real-time 3D single player space strategy game. Main focus is on economic simulation, whitch is necessary for achieving game goals. Different scenarios (e.g. conquering planet) are used in game. It is necessary to expand and colonize surrounding planets to achieve victory. API for arti- ficial intelligence is included in the game with sample implementation. This game is multi-platform with support of some mobile platforms. 1
Sorcerer's Struggle
Tóth, Gergely ; Gemrot, Jakub (advisor) ; Ježek, Pavel (referee)
This thesis deals with the design and implementation of a multiplayer run and gun game, which can be run on Windows, Linux and MacOS platforms. The thesis contains discussions about the gaming platforms and the most important components of the application and of a suitable world editor. Furthermore, the problems of map smoothing and dynamic image synchronization are explored and the last part addresses the design and functionalities of a matchmaking server. The result of the thesis is a two-dimensional game, with a complementing world editor and server. 1
Sorcerer's Struggle
Tóth, Gergely ; Gemrot, Jakub (advisor) ; Ježek, Pavel (referee)
This thesis deals with the design and implementation of a multiplayer run and gun game, which can be run on Windows, Linux and MacOS platforms. The thesis contains discussions about the gaming platforms and the most important components of the application and of a suitable world editor. Furthermore, the problems of map smoothing and dynamic image synchronization are explored and the last part addresses the design and functionalities of a matchmaking server. The result of the thesis is a two-dimensional game, with a complementing world editor and server. 1
Sorcerer's Struggle
Tóth, Gergely ; Gemrot, Jakub (advisor) ; Ježek, Pavel (referee)
This thesis deals with the design and implementation of a multiplayer run and gun game, which can be run on Windows, Linux and MacOS platforms. The thesis contains the selection of a game engine, based on the advantages and disadvantages from the game's viewpoint. Furthermore, the design of a world editor, the problem of serialization and a solution for dynamic image synchro- nizing is discussed. The result of the work is a two-dimensional game, with a complementing world editor.
Terra-Settler Space Real-Time Strategy
Meduna, Lukáš ; Pilát, Martin (advisor) ; Ježek, Pavel (referee)
Terra-Settler is a real-time 3D single player space strategy game. Main focus is on economic simulation, whitch is necessary for achieving game goals. Different scenarios (e.g. conquering planet) are used in game. It is necessary to expand and colonize surrounding planets to achieve victory. API for arti- ficial intelligence is included in the game with sample implementation. This game is multi-platform with support of some mobile platforms. 1
Multi-platform environment for mobile-game development
Vacula, Ivan ; Bednárek, David (advisor) ; Ježek, Pavel (referee)
Title: Multi-platform environment for mobile-game development Author: Ivan Vacula Department: Department of Software Engineering Supervisor: RNDr. David Bednárek, Ph.D. Supervisor's e-mail address: bednarek@ksi.mff.cuni.cz Abstract: Smart mobile devices are getting more and more popular these days. But there comes a problem with their expansion as well. Mobile operating systems differ from each other, as do mobile devices themselves, so development across multiple platforms is not simple. Situation is even worse when it comes to games. These need to use limited resources of a mobile device as much as possible, taking into account quick response to user actions, graphical execution et cetera. The first goal of this thesis is to compare existing solutions for multi-platform mobile game development. The second goal is to design a new system. This system must ensure targeting of multiple platforms during mobile game development. Included in this thesis is implementation of the system on two vastly different operating systems as well as implementation of a demonstration game. Keywords: multi-platform, mobile, smartphone, game, development

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